1313



Code § 1313 - Drawback and refunds. Upon the exportation or destruction under customs supervision of articles manufactured or produced in the United States with the use of imported merchandise, provided that those articles have not been used prior to such exportation or destruction, an amount calculated pursuant to regulations. NorthPoint Health & Wellness Center is a medical, dental, mental health and human service agency in North Minneapolis. COVID-19 - Testing and Vaccine Information Clinic: 612-543-2500 Human Services: 612-767-9500. For purposes of section 632(b) of that Act formerly set out as a note below, the 3-year requirement set forth in section 313(r) of the Tariff Act of 1930 19 U.S.C. 1313(r) shall not apply to any drawback claim filed within 6 months after the date of the enactment of this Act June 25, 1999 for which that 3-year period would have expired.”.

Star Wars 1313
Developer(s)LucasArts
Publisher(s)LucasArts
Director(s)Dominic Robilliard[1]
Designer(s)Matthias Worch[2]
EngineUnreal Engine 3
Platform(s)Microsoft Windows, PlayStation 4, Xbox One
Genre(s)Action-adventure
1313

Star Wars 1313 is a cancelled[3]action-adventure video game that was under development by LucasArts.[4] The game would take a more mature, gritty direction compared to past Star Wars video games and, like 2002's Star Wars: Bounty Hunter, would emphasize fast-paced gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force- and lightsaber-based combat.[5][6][7]

  • Description: SCP-1313 is an anomalous series of logical processes, capable of being defined as a mathematical equation to which the answer is a single female specimen of Ursus arctos.
  • The Munsters live at 1313 Mockingbird Lane in the city of Mockingbird Heights, a fictional suburb in a never-revealed state. The series' running gag is that the decidedly-odd family considers themselves an average American family.

On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development of all LucasArts projects, including Star Wars 1313. A LucasArts representative indicated that the game may be revived through a licensing deal with an outside studio, but until then Star Wars 1313 remains on hold.[8]

Plot[edit]

Star Wars 1313 was supposed to revolve around Boba Fett in his early adulthood,[3] navigating past the scum of civilization in an underground area of Coruscant known as Level 1313 (pronounced: 'thirteen-thirteen').

Development[edit]

While being developed in-house by LucasArts, Star Wars 1313 was undergoing an integrated development approach that involved Industrial Light & Magic, Lucasfilm Animation and Skywalker Sound.[4] The game's title was trademarked in May 2012,[9] and the game was announced later that month by LucasArts. The game was officially revealed at E3 2012 the following month.[10] Spike TV broadcast a sneak peek on June 4 that showed exclusive gameplay footage.

It was being developed on top of Unreal Engine 3, as shown in the latest Developer Diary called 'Descent to the Underworld'.[11] The diary video shows the game running in 64-bit mode with the Direct3D 11 rendering path.

On March 1, 2013, it was reported that the game had been 'on hold' ever since The Walt Disney Company's purchase of Lucasfilm. However, a LucasArts representative reported that Star Wars 1313 was continuing production.[12]

On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development at LucasArts and laid off its staff, except a skeleton crew of less than 10 employees which would allow LucasArts to remain open as a licensor.[13] As a result, all projects were shut down, including Star Wars 1313. A Lucasfilm representative stated: 'After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization.'[8] It is possible that Star Wars 1313 may resume development by an external developer, but until that happens Star Wars 1313 remains shelved.[14] Following the halting of internal development at LucasArts, Disney announced an exclusive deal with Electronic Arts to produce Star Wars games for the core gaming market. However, Disney Interactive Studios retained the ability to develop, and LucasArts retained the ability to license the franchise for the casual gaming market.[15] When asked whether Electronic Arts would continue Star Wars 1313 and Star Wars: First Assault, a representative for the company stated, 'We are not announcing any specific titles at this time.'[16]

In September 2013, while speaking at the British Academy of Film and Television Arts, Lucasfilm chief technology strategy officer Kim Libreri demonstrated a video of motion capture being processed in real-time by the Star Wars 1313 engine and its assets. Using the game's capacities as an example, Libreri suggested that cinematic post-processing might eventually be supplemented or superseded by rendering technologies developed for video games.[17]

Disney chose not to renew the trademark for Star Wars 1313 in the beginning of 2014, resulting in the United States Patent and Trademark Office considering the trademark abandoned.[18]

In a December 2015 interview with /Film, Lucasfilm head Kathleen Kennedy stated the concept art for the game was 'gold' and that it was 'something we’re spending a lot of time looking at, poring through, discussing, and we may very well develop those things further.'[19]

1313 Melville Court

Legacy[edit]

Level 1313 appears in more recent Star Wars media such as The Clone Wars, in which it is visited by Ahsoka Tano,[20] and Star Wars Adventures: Return to Vader's Castle.[21]

See also[edit]

References[edit]

  1. ^Devore, Jordan (2012-06-04). 'E3: This in-game Star Wars 1313 footage is eye candy'. Destructoid. Retrieved 2012-06-05.CS1 maint: discouraged parameter (link)
  2. ^Ligman, Kris. 'Star Wars 1313 dev on talking to the player through design'.
  3. ^ ab'Before It Was Cancelled, Star Wars 1313 Was Going To Be About Boba Fett'. Gawker.com. 2013-04-04. Retrieved 2016-06-16.CS1 maint: discouraged parameter (link)
  4. ^ ab'LucasArts Drops Gamers into the Criminal Underworld with New Mature Themed Videogame Franchise, Star Wars 1313™'. LucasArts.com. 2012-05-31. Retrieved 2012-06-05.CS1 maint: discouraged parameter (link)
  5. ^Parker, Laura (2012-05-31). 'Star Wars: 1313 revealed'. E3.gamespot.com. Archived from the original on 2012-09-24. Retrieved 2012-06-05.CS1 maint: discouraged parameter (link)
  6. ^Senior, Tom (2012-06-01). 'Star Wars 1313 casts you as a bounty hunter in 'dark and mature' new third person shooter'. PC Gamer. Retrieved 2012-06-05.CS1 maint: discouraged parameter (link)
  7. ^Cooper, Hollander (2012-05-31). 'Star Wars 1313 revealed, will put us in the boots of a bounty hunter'. GamesRadar. Retrieved 2012-06-05.CS1 maint: discouraged parameter (link)
  8. ^ abSal Romano. 'Disney shutters LucasArts, Star Wars 1313 canceled [Update]'. Gematsu. Retrieved 2013-04-03.CS1 maint: discouraged parameter (link)
  9. ^'Star Wars 1313'. Tarr.uspto.gov. Retrieved 2012-06-05.CS1 maint: discouraged parameter (link)
  10. ^Anthony Gallegos (May 31, 2012). 'E3 2012: Star Wars: 1313 Officially Announced'. Star Wars 1313. IGN.com. Archived from the original on 2012-09-24. Retrieved 2012-06-06.CS1 maint: discouraged parameter (link)
  11. ^'Developer Diary: Descent to the Underworld'. GameTrailers. 2012-08-23. Retrieved 2012-08-26.CS1 maint: discouraged parameter (link)
  12. ^Brenna Hillier (1 March 2013). 'Star Wars 1313 'continues production', according to LucasArts'. VG24/7. Retrieved 2013-04-03.CS1 maint: discouraged parameter (link)
  13. ^'Disney to Shut LucasArts Videogame Unit'. The Wall Street Journal. 2013-04-03. Retrieved 2013-04-18.CS1 maint: discouraged parameter (link)
  14. ^'Disney closing down LucasArts'. 3 News NZ. April 4, 2013.
  15. ^'EA takes helm from LucasArts, will exclusively develop future 'Star Wars' games'. The Verge. 6 May 2013. Retrieved 6 May 2013.CS1 maint: discouraged parameter (link)
  16. ^'EA Snags Exclusive Deal To Make Star Wars Games'. Kotaku. 2013-04-04. Retrieved 2013-09-10.CS1 maint: discouraged parameter (link)
  17. ^Bell, Lee (20 September 2013). 'Lucasfilm will combine video games and movies to axe post-production process'. The Inquirer. Retrieved 21 September 2013.CS1 maint: discouraged parameter (link)
  18. ^Engen, Josh (16 January 2014). 'Disney Abandons Star Wars 1313 Trademark'. The Escapist. Alloy Digital. Retrieved 18 January 2014.CS1 maint: discouraged parameter (link)
  19. ^Sciretta, Peter (2015-12-09). 'Lucasfilm Still Looking At George Lucas' Live Action Star Wars TV Show And Star Wars 1313'. Slashfilm.Missing or empty |url= (help)
  20. ^Britt, Ryan (20 March 2020). 'Clone Wars '1313' reference teases a possible bounty hunter's comeback'. Inverse. Retrieved 26 April 2020.
  21. ^Spry, Jeff (11 October 2019). 'Sneak peek: Nightsister witch Asajj Ventress shines in IDW's Return to Vader's Castle #3'. SyFy Wire. Retrieved 26 April 2020.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars_1313&oldid=1018795134'

This method is one of four Leaching Environmental Assessment Framework (LEAF) methods. It is designed to provide aqueous extracts representing the liquid/solid partitioning (LSP) curve as a function of pH for inorganic constituents, semi-volatile organic constituents, and non-volatile organic constituents in solid materials.

More information about the LEAF, including a detailed 'How-To' Guide, can be found on the LEAF web page.

Wordscapes 1313

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1313 Melville

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  • Method 1313: Liquid-Solid Partitioning as a Function of Extract pH Using a Parallel Batch Extraction Procedure (PDF)(30 pp, 2 MB, July 2017)